Product Designer Portfolio
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Nightmare Guardians

INTERACTION DESIGN

 

Nightmare Guardians is a AAA-quality "hero defense" game for phones and tablets.

 

I touched on a large portion of the game flow, but also collaborated with others such as the UX Director and Art Director. Screens and interactions I worked on include (but are not limited to): onboarding for new players, HUD layout (wireframes), where and how players access their inventory, forging stronger powers, character selection, region/arena selection, actionable end-of-match screens, and reward collection.

 

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     I worked closely with engineers, the UX   Director   and the Producer daily.       My main responsibilities were:   Sketches, flow diagrams, presenting and pitching flow and interaction proposals, wireframes, implementing wireframes into Unity, play-testing daily, and observing focus groups that tested the game in-house.   

 

I worked closely with engineers, the UX Director and the Producer daily.

 

My main responsibilities were:

Sketches, flow diagrams, presenting and pitching flow and interaction proposals, wireframes, implementing wireframes into Unity, play-testing daily, and observing focus groups that tested the game in-house.

 

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