I touched on a large portion of the game flow, but also collaborated with others such as the UX Director and Art Director. Screens and interactions I worked on include (but are not limited to): onboarding for new players, HUD layout (wireframes), where and how players access their inventory, forging stronger powers, character selection, region/arena selection, actionable end-of-match screens, and reward collection.
I worked closely with engineers, the UX Director and the Producer daily.
My main responsibilities were:
Sketches, flow diagrams, presenting and pitching flow and interaction proposals, wireframes, implementing wireframes into Unity, play-testing daily, and observing focus groups that tested the game in-house.